![]() Later in the game, you should make it a point to discover Totalitarianism. Since Acropoli are already very easy to get high adjacency yields of Culture, many of them along with the Envoys they make allowing Suzerain status with many city-states will allow Pericles to gain truly astounding amounts of Culture! Building as many Acropoli as possible is key, for each one built grants one Envoy upon completion. Afterwards, it's a race against other civs to grab Envoys and Suzerainties. You should also try to get Kilwa Kisiwani for the increased city-state bonuses. Should you rush, building the Apadana sets you up for even more Envoys if you get any wonders later. ![]() Until then, it's possible to go for Mysticism and pick up either of the wildcard policies as a back-up route, or rush Political Philosophy and start focusing on city-states early. Going for Castles or Printing can also be useful so that you can build the Alhambra for the extra Military policy slot, or the Forbidden City for the extra Wildcard policy slot. However, if you are purely searching for Combat Strength and unit production, you may want to keep Fascism in order to avoid losing Science. In Gathering Storm, if you need to pick an Information Era government, then preferably research Venture Politics so that you can adopt Corporate Libertarianism as your government for the three Military policy slots and six Wildcard slots. Combined with Fascism's initial bonus to combat strength and the three Wildcard slots (two from Fascism, plus one from Greece's ability), all of your units will have up to +11 Combat Strength, which can be a large incentive to go for a late-game Domination Victory. In the late game, you should absolutely research Totalitarianism and adopt Fascism as your government for the four extra Military policy slots. ![]() Monarchy should be preferred due to the two Wildcard slots that can allow you to slot additional Military Policies, but Theocracy can be useful in the case of a Religious Victory. In the middle game, Monarchy or Theocracy should be your choice of government. In the early game, use your spare culture from kills to beeline for Political Philosophy so that you can unlock Oligarchy for the extra Military policy slot. Your fights are, at this point, for the express purpose of gaining Culture, and your goal is to kill as many units as you can (unless you have a problematic neighbor you're looking to knock down a peg, in which case it is a good idea to capture some cities).īonus Combat Strength from Military Policies slotted Īs Gorgo, your units will always be receiving a small combat strength bonus (unless you adopt Classical Republic as your government). Keep in mind that although Gorgo is encouraged to go to war, Greece has very few direct bonuses toward a Domination Victory. With these, Greece is well equipped to engage in some early conflict and amass a sizable cultural lead. Barbarian hunting will activate the Eureka for Bronze Working and Military Tradition, which will unlock Strategos (+2 Great General points per turn), Encampments, and Hoplites. Gorgo can (temporarily) ignore Monuments and build units to take down barbarians instead. Thermopylae (Gorgo) Earn Culture from kills ![]() Use the Wildcard slot however you see fit. Pericles may want to slot in a Diplomatic policy card to generate more Envoy, while Gorgo might want to slot in a Military policy card to gain an extra +1 Combat Strength for her units.Īs stated before, this ability has a multitude of uses, and this strategy is one among many. This extra Wildcard policy slot can help both leaders in different ways. Perhaps consider picking beliefs such as Lay Ministry or World Church for a boost to your Culture before a dedicated religious civilization comes along and supplants your fledgling religion. However, their lack of any direct bonuses to Faith generation hampers them a bit. Combined with its enormous Culture output which allows it to race to crucial religious civics such as Reformed Church, Greece is a surprisingly strong religious civilization. This transitions seamlessly into the ability to slot Revelation before researching Political Philosophy, which gives Greece a strong lead in the race to claim a Great Prophet. Simply being able to slot God King and Urban Planning at the same time is a great boon to crucial early turns, and pretty much guarantees Greece a fast pantheon. A Wildcard slot from the very beginning is an invaluable resource, and one that scales into the late game remarkably well. This ability is one of the strongest in the entire game. ![]()
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