The model will then be exported to a named *.map file.If it helps, this is my log in the mod tool after compiling, lighting, and linking:Ĭ:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update Click the " OK" button to export the map. Additionally, change " Face Width: " to it's maximum value of " 10" " Face Width: 10". Change or leave " Scale" at / to " Scale: 100". If the mesh was built based on the default settings Blender uses when it starts then the mesh will be approximately 100x smaller than is required for correct scale / sizing in Quake editing. If the mesh was built using the reference block pack it means the model has been built to scale, change the " Scale" option to " Scale: 1". The main option that need to be changed relative to how the mesh was built is " Scale: ". On clicking the " EXPORT MAP" button from the previous step the " map export" settings pop-up will appear. Select the mesh and export using the *.map export script accessible from the ' File' menu - ' File > Export > Quake 3 (map)' Settings used when exporting models to maps ^ĭepending on whether the model was build in Blender to scale or not - that is, at actual size relative to Quake, or using Blenders default object sizing - one or two settings need to be adjusted so the model gets exported and converted to the right size. It also has materials and corresponding textures applied to different sections of the mesh (in this case separate 'wall', 'floor', 'ceiling' and 'pillar' textures). The model being used for this process is show below, it has a combination of 'curved' ('arched' or 'vaulted' ceiling) and 'flat' (planar) surfaces that make up the physical structure of the object to be exported from Blender 3D as a *.map. This tutorial only discusses exporting the model out of Blender 3D and into the map format so it assumes a model is already available and ready for use, that you are using a version of Blender 3D that includes the "Quake 3 (map)" export script - Blender 2.45 or above, and that you are familiar with the basics of using Blender 3D to create content.
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